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Job Description

Pantograph is hiring a Product Design Engineer in San Francisco, CA (onsite) to design and build the interface customers and partners use to explore robot capabilities, run tasks, and understand robot status. The role blends rapid prototyping with technical implementation, then iterates based on real robots and real people.

What you’ll do

  • Shape how people interact with robots by designing and building the interface customers and partners use to explore capabilities, run tasks, and understand what’s happening
  • Clarify what the robot sees, what it’s doing, and when someone should step in
  • Take substantial ownership of the product experience, from first setup through everyday use
  • Partner with early customers and collaborate with hardware, research, and software teams, moving from sketches to working prototypes to shipped features
  • Build and refine live camera views, spatial interfaces, task controls, and the ways the product communicates progress, uncertainty, or when something goes wrong

What you bring

  • Strong visual and interaction design skills, backed by shipped work that reflects careful attention to detail
  • Comfort inventing new interaction patterns for complex systems and making them feel understandable
  • Ability to move quickly from idea to something people can try, with learning driven by rapid prototyping
  • Capability to build functional interfaces in code, use APIs, and debug issues with support from AI coding tools
  • A focus on how an interface feels in use, including responsiveness, motion, feedback, and error-state behavior
  • Enjoyment working directly with users and taking product ownership as the experience evolves
  • Clear communication of design decisions and willingness to work through tradeoffs with engineering teammates
  • A solid sense of brand, with the ability to keep product and early customer touchpoints visually consistent
  • Exceptional ability to use AI tools effectively

Technologies

  • AI coding tools
  • APIs

Bonus experience (if applicable)

  • Video game design or development, especially interfaces, controls, and player feedback
  • Creative tools, maps, operations consoles, or other interfaces for complex systems running live
  • 3D or spatial interfaces, interactive visualization, or live video
  • Connected hardware, device setup, or experiences that connect physical and digital interactions

Portfolio

Pantograph would like to review a portfolio of your work, including something you built that they can try. In addition, share what you owned, the decisions you made, and what you learned from people using it.

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