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Job Description

4d pipeline is seeking a Technical Product Manager focused on Omniverse and OpenUSD. This remote, part-time role steers product strategy, architecture, and delivery for sophisticated 3D graphics and digital twin initiatives. You will partner with client teams to crystallize a shared vision, prioritize features that drive business value, and guide cross-functional delivery with clarity and accountability.

What we offer

  • Remote, part-time engagement (approximately 20 hours per week) with the possibility to extend to full time after initial collaboration.
  • Competitive annual compensation of USD 77,348.66 to 93,151.09.
  • Exposure to Omniverse/OpenUSD and a wide tech stack including WebGL, AR/VR, Unreal Engine, Nvidia Omniverse, Unity, and related AI and cloud technologies, applied to industrial digital twins and simulation.
  • A culture anchored in trust, teamwork, accountability, responsiveness, and open communication within an Agile framework.
  • Opportunity to shape product direction and architecture on client projects, delivering tangible business impact.

Responsibilities

  • Define and promote a clear product vision for Omniverse/OpenUSD projects, translating business needs into measurable features that create value for clients.
  • Ensure requirements clarity, maintain architectural direction, and oversee delivery, code quality, development standards, and budget adherence.
  • Lead software development teams across 3D focused domains such as WebGL, AR/VR, Unreal Engine, Nvidia Omniverse, Unity, AI, and cloud workloads, including industrial digital twins and simulation work.
  • Collaborate closely with client teams to maintain open communication and effective project governance.
  • Together with clients, steer the direction of the Omniverse Digital Twin and integrate factory simulation workflows (DES).
  • Foster a high performing Agile culture built on trust, teamwork, empowerment, accountability, responsiveness, and clear success criteria; identify patterns that help or hinder progress.
  • Minimize roadblocks and project risks while maximizing opportunities to keep team members productive and engaged; manage budgets and estimates and communicate changes as needed.
  • Regularly discuss short and long term architectural objectives and advise on solution approaches where applicable.
  • Start with one large project, with potential to extend into additional engagements in the future.
  • Build trust and a sense of ownership, encouraging proactive responsibility across tasks and projects.
  • Lead the creation of project specifications, estimates, and statements of work; break complex programs into definable tasks and milestones.
  • Manage stakeholder expectations and collaborate with leads and production to plan, define, and scope features.

Requirements

  • 10+ years of software development experience.
  • 5+ years of demonstrated management experience (projects and people).
  • Proven hands-on experience with NVIDIA Omniverse, strong knowledge of OpenUSD (schema, custom attributes, layer composition, asset referencing), and broader Omniverse ecosystem; simulation and/or AI background within Omniverse as applicable.
  • Experience defining high and low level system and software architecture, with solid object oriented design.
  • Familiarity with iterative and agile software development principles.
  • Ability to lead a product team and deliver tangible value to customers and the business.
  • Computer Graphics background with hands-on experience across related technologies.
  • 3D engine experience (Unreal Engine, Unity, NVIDIA Omniverse).
  • Familiarity with the simulation and manufacturing domain (digital twins, discrete event simulation, factory and production workflows) is a strong plus.
  • Excellent communication and leadership skills, including mentorship ability.
  • A passion for 3D graphics development and strong production skills with data driven decision making.
  • Understanding of modern software engineering and delivering software on time and within budget.
  • Familiar with a broad range of software design principles and able to provide clear direction, measurable goals, and insight into industry trends.
  • Education: Bachelor's or Master's degree.

Technologies

  • NVIDIA Omniverse
  • OpenUSD
  • WebGL
  • Unreal Engine
  • Unity
  • OpenGL
  • Metal
  • DirectX
  • Unreal Engine 5
  • AWS
  • Azure
  • GCP

Eligibility and engagement details

  • Location: Remote work available.
  • Open to US persons (US citizens or green-card holders) based in or able to work in the US East time zone.
  • Part-time arrangement of approximately 20 hours per week, with potential extension to full time after initial collaboration.
  • Individual contractor only; not an agency or firm.
  • Strong English communication skills are required.

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